rhequiem said:
I would say they are "fake" in the way that they aren't being played by a real human, but sequenced through software. If they were that easily picked out by some forumites here, I'm just thinking that they may not be as "real" as a "real" drummer, no matter what the trend is.
Well, that's not "fake". I'm a human, am I not? Whether I play the drums in through a kit or use the pencil tool to create each beat and each drum track, I'm still human using recorded sounds. It's no different than me or Hans Zimmer writing orchestral parts in Nuendo or Cubase. Instead of pencil and paper, it's a mouse and Edit Window.
Furthermore, the current "trend", oh for the past 20 years or so, has been to edit drum tracks, either by cutting tape or in a DAW, so they're in perfect time. In my opinion, that's no different than editing in a Drum Window. You're changing what the drummer played, moving parts around on a grid.
rhequiem said:
So if someone recorded a "real" guitar playing every note on the fret board through a tube amp in the same manner as the drums are recorded, and then it were sequenced and modified through software, this would be cool?
Sequenced? What, is this 1980? :lol:
Dude, those types of libraries have been available for quite a while. EWQL Fab Four collection and Ministry of Rock are exactly as you described. EWQL sampled instruments used by the Beatles, Mesa/Boogies, Marshall's, etc. and offer them in a library. It's certainly not for me, since I've been playing guitar since the age of four but for non-guitarist composers, I've heard they are very good.
As to your question of "okay", well, that's up to the composer/producer, isn't it? I have no need for such a sample collection but I do have needs for orchestral instruments, organ, electric pianos, clavinets, pianos, etc.
Speaking of keyboards, I always play my parts and don't need to edit because I've played since I was 10 and learned to play on a Hammond M3. And before you call the NI B4mkII "Fake", I think Rami Jaffe would like a word.
rhequiem said:
It seems like it was fairly easy for some of the people here to recognize that your drums were sequenced,
There's that word again. For the record, all music is
sequenced.
rhequiem said:
so I am just proposing that it might be a similar situation (and I am proposing because I have no real experience,0 I am just playing devil's advocate to further the discussion hehe). I have personally heard comparison recordings on the Fractal forums between tube amps and the Axe emulations that I personally had a very difficult time differentiating between. I imagine in a mix it would be even more difficult to do so. That is just my personal experience, however, and I imagine your situation is different. However, most people that listen to the final product are probably not anywhere near as trained as you are, nor have the playback gear that you do, so I imagine it isn't unreasonable to think that they probably hear something similar to what I do.
This business is rapidly changing and believe it or not, for the better, IMO. Nearly every music supervisor I've dealt with in the past year has been a Berklee School of Music graduate. These kids KNOW music, music history, engineering and production. For high profile gigs (Feature Films and "Free" Network Television), only the highest production standards are allowed. And for the record, I've not had issues with any of my tracks to date.
What your missing here is that while I'm using sample libraries for the drums, they sound excellent. Nothing is out of place, they sit in the mix properly and support the songs. Pull up one of my links and compare it to the latest Godsmack, Disturbed or Slash record and I think you'll find my drums to be on par with those commercial releases sonically, if not better.
rhequiem said:
I understand there's a history and trend here, but trends change (duh). I think that's why this topic is so controversial, personally. I can see how we could possibly be on the cusp of trends changing, with modelling becoming more convincing with new technologies (like the Axe [at least the programming aspects of it] and the Kempler profiling amp, which basically samples guitar like I imagine these drums have been sampled).
Comparing drums to guitars is apples to oranges. As I've noted several times already, just about every producer or mixer working today are using drum samples in part or in whole. The reason for that is because they sound amazing and it's easier to supplement existing drum tracks (or replace them altogether) after the fact.
Digital guitar emulations, on the other hand, do not sound amazing compared to their tube/analog counterparts. If you're mixing an album and can't "Fix the guitars in the mix", they're re-cut or re-amped. They're not replaced with an Axe FX or a POD.
The bottom line is that as a composer and a producer, I have to make choices. I have to produce the highest quality music I can in order to get placements, score films and make a living. High end sample libraries are absolutely necessary for that to be accomplished. I can't just use any $100 sample library. To the contrary, I probably have over $15k in sample libraries and a pair of 2 TB drives to house them.
Also, it's my choice and my decision to record tube/analog guitar and bass amps. Recording bass direct from a preamp or direct box is not an option for me because I truly dislike that sound. Recording guitars direct from a tube head or a digital emulation is not an option for me either because I truly dislike the sound and the feel, not to mention the fact that it's neither fun nor inspiring in anyway, shape or form.
rhequiem said:
I wasn't really commenting on the business model in general, because I am not a part of that business. It seems like trends and what other people are doing seem to be a large factor of the acceptability of things like digital emulations, then? So, if one day digital guitars and such become the norm, you would be more open to it? Just to clarify, I am not trying to convince you to use the Axe (never have!), it's just rare to actually have one of these discussions with someone who is not only in the industry, but who also has a level head and a sharp intellect about it! Thanks for continuing to contribute, Mike
I'm fascinated by this topic!
If there comes a day when a computer program or dedicated box can perfectly emulate and replicate guitar amps, I would most certainly be on board. But to date, my opinion is that they've got a long way to go.
This reminds of conversations I've had with up-and-coming producers or friends trying to record at home, etc. It's always "Well, if I can get within 85-90% of your productions, I'd be happy". The problem is that extra 10-15% far outweighs the previous 85-90% because
that's where the real magic lies.